This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
When adapting to a ReadableStream, a bit more work is required since the alternative approach yields batches of chunks, but the adaptation layer is as easily straightforward:
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It's a rare case of the meme reshaping the character itself.
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For instance, here’s a snippet from an early modern translation of an Ancient Greek dream interpretation text, the Oneirocritica of Artemidorus: